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The free mode is by far the biggest part of the mod. After 5 waves you'll get a refill for your basic weapons and after every 10th wave you'll get a more powerfull weapon like a sniper rifle or M4. A wave contains around 20 zombies, each wave the zombies will get a little stronger. In the survival mode you will be dropped in one of the many locations throughout San Andreas where you will face endless waves of zombies. Left 4 Theft: San Andreas features 3 game modes:Įach mode is unique and features it's own type of gameplay. Fight off zombies, explore the infected world, join factions and much, much more! The mod is slightly based on Valve's Left 4 Dead and will bring you the zombie apocalypse in San Andreas. Left 4 Theft is a major modification for GTA San Andreas. Valid /fpslimit values are 20-100.Disclaimer: Although we make every effort to ensure the validity of submissions to the GTAGarage database, GTANet cannot accept responsibility for the contents of user submitted files. Added command /fpslimit to adjust the frame rate limiter. Imported some of the 0.2.5 vehicle surfing code. Crashes caused by DestroyVehicle script are fixed. It now works in interiors and will disable with the scoreboard. Alternate siren for police vehicles is now synced. Fixed texture lag/streaming popups when many models were loaded. Fixed some vehicle audio problems (silent cars/planes/boats/helis). Fixed time/fog/lighting flickering when the passing of time is disabled.
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Fixed problem with clipboard text not copying externally. This fixes a security vulnerability mentioned earlier. Updates to the SA-MP 0.2.2 server are not required at this time.įrom security updates, the 0.2.2 R3 client also fixes some crashes/bugsįrom previous versions. The SA-MP 0.2.2 R3 client works on all SA-MP 0.2.2 servers. This is an optional update, although highly recommended. To address a recent security problem, we have released the SA-MP 0.2.2 R3 client. The version of SA-MP previously being developed as 0.2.5 will become SA-MP 0.3 to avoid any confusion. Added OnPlayerUpdate, a callback fired for every player network update. OnVehicleMod/OnVehiclePaintjob/OnVehicleRespray includes the origin playerid. Added seconds to server logs and also shows raw incoming UDP connections. Removed compression from the aiming vectors to improve accuracy. Security updates to the client binaries. Various security updates to the netcode and connection logic. Fixed insecure handling of private messages. This update includes fixes from 0.2.2 R3 client/server as well as the following: SA-MP 0.2.2 clients cannot connect to 0.2X servers. The SA-MP 0.2.2 server list will be discontinued. It is recommended that all SA-MP players and server owners update. A security-related update of SA-MP 0.2 is now available (SA-MP 0.2X).
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